I sort of background-produced One Life Left at the Game Developers’ Conference in San Francisco this year by scheduling guests for the OLL team. Also I happened to be on it this once.
You can find the full listing of the GDC shows here, and the one below is the one you can hear my dulcit tones on (for not very long, one regrets. V hungover).
Episode 3. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson alongside Gamasutra representative Kris Graft and a wonderful panel of guests: Thomas Bidaux (Ico Partners), Sarah Brin (Curator, Ahhhhcade), Anthony Johnston (writer on Dead Space and Zombie-U), and Cara Ellison (Rock Paper Shotgun).
Day three — or one, depending on how well you can count — of GDC comes to a close and One Life Left reports live from a fast-emptying show floor. Topics include Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing. There’s also an unnerving discovery over at the iam8bit stand and the team discover whether they’re more interesting than a staircase. Add in some excellent chiptunes and you’ve got the third episode of our videogame talk show. Three more to come!