“Steve Gaynor of the Fullbright Company slumps against the wall with me on the floor of Moscone North hall at the Game Developer’s Conference. It’s four days into the event: he must feel hungover, I think. He must at least be as hungover and exhausted as me. But he’s all grin and giggle as usual. I decide to test him. “So… You moved back to Portland to make your new game Gone Home,” I say. “Yeeeees,” he says. “So….” I hesitate. “Does that mean that you… went home…. to make…. Gone Home?” I scrunch my face up in all sorts of agony.
Steve looks at me in disbelief. “Yes,” he says. “You could… You could say that.””