On Gone Home

“Steve Gaynor of the Fullbright Company slumps against the wall with me on the floor of Moscone North hall at the Game Developer’s Conference. It’s four days into the event: he must feel hungover, I think. He must at least be as hungover and exhausted as me. But he’s all grin and giggle as usual. I decide to test him. “So… You moved back to Portland to make your new game Gone Home,” I say. “Yeeeees,” he says. “So….” I hesitate. “Does that mean that you… went home…. to make…. Gone Home?” I scrunch my face up in all sorts of agony.

Steve looks at me in disbelief. “Yes,” he says. “You could… You could say that.””

Read about it here: Gone Home – and how games can tell stories about everyday lives | Technology | guardian.co.uk.