Yes, right from the planning, plotting and mechanics stage, right down through the character sheets, working with designers, artists, and animators on how best to interpret the story into every part of what the player experiences.

This can include dialogue, UI text, barks and scripting, though I have often worked on titles that have no in-character dialogue, spoken or otherwise.

Though I prefer to be present for the planning stage of a narrative-led game, I am also practised in writing to tight constraints within an already-plotted game structure. I easily adapt to many forms of scripting and writing software, and have worked in Inky, Unity, Twine, Final Draft, Scrivener, and many proprietary in-house game engines in AAA game development.

I am working on unannounced projects at present. Contact me for my project availability.