This can include dialogue, UI text, barks and scripting, though I have often worked on titles that have no in-character dialogue, spoken or otherwise.
Though I prefer to be present for the planning stage of a narrative-led game, I am also practised in writing to tight constraints within an already-plotted game structure. I easily adapt to many forms of scripting and writing software, and have worked in Inky, Unity/UE4/5, Twine, Final Draft, Scrivener, Visual Script and many proprietary in-house game engines in AAA game development.
I am working with Gravity Well currently with some availability for writing and consults. Contact me via for my project availability.