Cara Ellison is a Scottish writer, game critic and video game narrative designer. She has written for The Guardian, VICE, Kotaku, PC Gamer, Paste Magazine and the New Statesman, and wrote the best-named column in the world, S.EXE, at Rock Paper Shotgun. She was also co-writer on Charlie Brooker’s How Videogames Changed The World for Channel Four television in the UK.
Her writing and game narrative work has been featured in The New York Times and Wired, and she was one of The Guardian’s Top Ten Young People In Digital Media 2014. She contributed to the forthcoming game Dishonored 2, and has recently put out a collected volume of her gonzo crowd-funded itinerant travelogues around the world. She is currently working on unannounced game projects.
She is open to any independent writing project proposals, and loves to collaborate. Get in touch if you have a game you would like to work on together.
To see regular updates on her work and see upcoming book events, you can join this public page on Facebook.
I am passionate about storytelling, narrative, and ways to make your reader, player or audience feel something. Over the years I have spoken on these topics many times and in many different venues. A selection:
London Literature Festival: Exit Pursued By A Zombie (panel with Emily Short, Naomi Alderman, Meg Jayanth and Simon Parkin)
Game Developers Conference Microtalks 2015 organised by Richard Lemarchand
I consider finding the right group of diverse, intelligent people for an event one of my skills, and I am proudest of the IndieCade 2015 lineup I co-organised with John Sharp and Richard Lemarchand. It was a great event, and all of the talks were edifying, engaging, thrilling: Indiecade 2015
Due to my current job I have to turn down most requests for speaking, but if you want to pay someone to speak at your event you could ask me to recommend some diverse, accomplished and interesting people you may have not considered before.
I am part of the occasional pop witch duo Better Hallway Vision with my platonic life partner Alice (above, blue hair). Better Hallway Vision set lists are composed via a complicated process of divination and gross pop rituals, and are accompanied by Alice’s glitched, violent gif visualisations. Together we have played venues such as the V&A Museum, London, and The Mash House, Edinburgh. You may invite us to play at your venue at your own risk. We do not give autographs, unless in UV paint, directly on skin.
I was the recipient of the Games Media Awards’ Rising Star award in 2013, and the winner of the New York Game Awards 2016 award for journalism for my book Embed With Games.